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Freeciv for pc
Freeciv for pc








Fixed crash in lua tile:is_enemy() method when there's no city on that tile HRM#943039.Added deprecation warning about insensical singlepole and alltemperate requirement combinations osdn#44181.transform_result and transform_time consistent on all terrains osdn#43625Ĭhanges affecting other rulesets / modders.Start area is revealed also for the start city osdn#43652.Lua direction objects will function properly in freeciv-3.1 HRM#880895Ĭhanges affecting players (supplied rulesets) Current freeciv version can't load that information, and such savegames generated by earlier versions only crashed the server at savegame loading time. If scenario lua script uses direction variables, value of those is no longer stored to savegames at all.Correctly set resources on player's Fog-of-War map, for tiles which they don't currently see, when loading a saved game osdn#44176.Fixed a bug that updated city info was in some cases sent to owner when it was supposed to get sent to everyone else osdn#44158.Don't kill the nation when client requires removal of a gameloss unit in editor mode osdn#44274.Correctly convert it, when savegame with AI level "Experimental" is loaded to a non-debug build osdn#44165.in case of Sentried Helicopter) osdn#44057 Fixed error messages sometimes appearing when a city has been removed but units remain (e.g.

freeciv for pc freeciv for pc

  • Fixed some problems in builds where asserts are not enabled.
  • This, e.g., makes various welcome messages to show up osdn#41662

    #Freeciv for pc windows#

    Fixed "turn_begin" lua signal, affecting especially 32bit Windows builds.








    Freeciv for pc